Dialogue system for AR project
Posted: Fri Jan 14, 2022 9:46 am
Hello, I'm considering using this amazing dialogue system in unity for an augmented reality project in the 'chose your own adventure' style in the real world. Do you guys think that this solution can be used with an augmented reality setup developed using AR foundation?
I'm mainly worried about whether it's possible to switch from a screen based canvas (in which I believe that the dialogue module takes place) to a world space canvas (which is needed for AR). Also I would like the camera to remain as an AR camera whenever a dialogue with an AR NPC takes places which means that the player holding the ipad would still be able to move the camera around but the dialogue and dialogue options would have to remain visible to him.
Thanks for your precious feedback.
Best,
Arnaud
I'm mainly worried about whether it's possible to switch from a screen based canvas (in which I believe that the dialogue module takes place) to a world space canvas (which is needed for AR). Also I would like the camera to remain as an AR camera whenever a dialogue with an AR NPC takes places which means that the player holding the ipad would still be able to move the camera around but the dialogue and dialogue options would have to remain visible to him.
Thanks for your precious feedback.
Best,
Arnaud