Confused about the 4.6 UI integration
Posted: Sun Dec 14, 2014 7:58 pm
I'm a bit confused about how the UI works in 4.6. I just purchased DS, seeing that it said "Unity 5 ready". But all the documentation about the new GUI seems to be outdated or wrong (for example, when I do Add Component menu > Dialogue System > UI > Unity UI, there is no sub-menu for Dialog as suggested in documentation like this).
2 main questions:
1) Can I reuse elements such as Text and drag them into the UnityUIDialogueUI for multiple fields like both NPC and PC subtitle? Similarly, can I reuse the NPC fields as the Reminder fields, or do I need to duplicate the objects?
2) Does everything really need to be a child of the one main UI object? So... no World Space Canvas for just the Response Menu (since that'd require being on a different canvas)?
I find it quite odd that for something called "Unity 5 ready", you've sequestered the new 4.6 UI stuff to a separate download and buried its content in the "Scripts" subfolder, and as stated, it is not even showing up for me in the Add Component menu. I'm sorry for the complaint, but was wondering if/when you might tidy up the 4.6 stuff?
Thanks! Overall, I'm a happy customer.
2 main questions:
1) Can I reuse elements such as Text and drag them into the UnityUIDialogueUI for multiple fields like both NPC and PC subtitle? Similarly, can I reuse the NPC fields as the Reminder fields, or do I need to duplicate the objects?
2) Does everything really need to be a child of the one main UI object? So... no World Space Canvas for just the Response Menu (since that'd require being on a different canvas)?
I find it quite odd that for something called "Unity 5 ready", you've sequestered the new 4.6 UI stuff to a separate download and buried its content in the "Scripts" subfolder, and as stated, it is not even showing up for me in the Add Component menu. I'm sorry for the complaint, but was wondering if/when you might tidy up the 4.6 stuff?
Thanks! Overall, I'm a happy customer.