I just bought the package today. I'm going through and watching all of the tutorial videos and what I am missing is how to integrate the Dialogue Manager into an already existing game that doesn't need all the extra features. Are there any tutorials out there that focus on implementing the most stripped down and essential features of the Dialogue Manager? I'd love to initialize the system from my own code and trigger conversations the same way.
Thanks in advanced!
[Help] Looking for tutorial that is less inspector and more code
Re: [Help] Looking for tutorial that is less inspector and more code
Hi,
Thanks for using the Dialogue System!
Please see the online manual's Scripting section.
You may also be interested in the General Integration Tips page. Lua page (in particular registering your own C# methods with Lua), and the Cutscene Sequences page (in particular writing your own sequencer commands).
If you have any specific questions about integrating the Dialogue System into your existing game, just let me know.
Thanks for using the Dialogue System!
Please see the online manual's Scripting section.
You may also be interested in the General Integration Tips page. Lua page (in particular registering your own C# methods with Lua), and the Cutscene Sequences page (in particular writing your own sequencer commands).
If you have any specific questions about integrating the Dialogue System into your existing game, just let me know.