Question about inputs
Posted: Sat Jan 08, 2022 9:24 pm
Hello, couple quick questions.
Sometimes when I open a UI in my game the mouse cursor gets moved to the middle of the screen momentarily almost like the game thinks it's a first person shooter for a second. I think it only happens if the InputDeviceManager component is turned on. My game is only using keyboard and mouse input and I think I have it set up correctly in that component but I don't know exactly what's causing the cursor to get hijacked like that. Any clues?
Second question is, when the user presses escape during a dialogue conversation the node is immediately skipped. I'd like it to behave more like a mouse click in my game which would just finish the typewriter effect. Where can I edit the escape behavior for dialogue system?
Thanks for your help.
Sometimes when I open a UI in my game the mouse cursor gets moved to the middle of the screen momentarily almost like the game thinks it's a first person shooter for a second. I think it only happens if the InputDeviceManager component is turned on. My game is only using keyboard and mouse input and I think I have it set up correctly in that component but I don't know exactly what's causing the cursor to get hijacked like that. Any clues?
Second question is, when the user presses escape during a dialogue conversation the node is immediately skipped. I'd like it to behave more like a mouse click in my game which would just finish the typewriter effect. Where can I edit the escape behavior for dialogue system?
Thanks for your help.