Observational Bias traits
Posted: Sat Jan 08, 2022 1:31 pm
I'm still working out a sample but wanted to get your opinion on this.
The current relationship engine seems focused on the intrinsic value of a deed. This intrinsic value is interpreted and shared amongst FactionMembers.
I don't see a good way to model this:
Observers of a deed skew their perception of a deed based on observable characteristics of the actor performing the deed.
For a concrete example, imagine a world where Cybernetic implants are common. Some actors prefer interacting with non-cybernetic actors.
When an actor with cybernetic implants interacts with them, their PAD is adjusted differently than with a non-cybernetic actor.
From my understanding, Deed 'Personality Traits' don't work here. Using them will disrupt the DefaultEvaluateRumor, especially around TraitAlignment. Specifying a 'Prefers Cybernetic' personality trait doesn't work quite right. The Deed isn't 'Cybernetic' the Actor is.
Likewise, a new Relationship Trait gets ambiguous. Does the faction 'Like Cybernetics'? How does a faction 'Have Cybernetics' and 'Prefer non-Cybernetics'?
I'm working out a 'bias' system where actors can outwardly present an attribute, and prefer an attribute. These are 2 separate values for each attribute.
The current relationship engine seems focused on the intrinsic value of a deed. This intrinsic value is interpreted and shared amongst FactionMembers.
I don't see a good way to model this:
Observers of a deed skew their perception of a deed based on observable characteristics of the actor performing the deed.
For a concrete example, imagine a world where Cybernetic implants are common. Some actors prefer interacting with non-cybernetic actors.
When an actor with cybernetic implants interacts with them, their PAD is adjusted differently than with a non-cybernetic actor.
From my understanding, Deed 'Personality Traits' don't work here. Using them will disrupt the DefaultEvaluateRumor, especially around TraitAlignment. Specifying a 'Prefers Cybernetic' personality trait doesn't work quite right. The Deed isn't 'Cybernetic' the Actor is.
Likewise, a new Relationship Trait gets ambiguous. Does the faction 'Like Cybernetics'? How does a faction 'Have Cybernetics' and 'Prefer non-Cybernetics'?
I'm working out a 'bias' system where actors can outwardly present an attribute, and prefer an attribute. These are 2 separate values for each attribute.