Proceed to next node until some action finishes
Posted: Mon Jan 03, 2022 5:45 pm
Hi,
I am wondering if the next dialogue node can show up only after the script or Events invoked by the previous node finishes.
Right now a work around I have is simply splitting them into two conversations, and only start the second conversation by script when the previous action finishes. I am just wondering if there is already some built in feature that does this in a more elegant way.
Also, how about the case where the next node shows up a certain seconds after the previous action is invoked/finished?
Thank you very much!
I am wondering if the next dialogue node can show up only after the script or Events invoked by the previous node finishes.
Right now a work around I have is simply splitting them into two conversations, and only start the second conversation by script when the previous action finishes. I am just wondering if there is already some built in feature that does this in a more elegant way.
Also, how about the case where the next node shows up a certain seconds after the previous action is invoked/finished?
Thank you very much!