Procedural quests generation
Posted: Sat Jan 01, 2022 8:31 am
Happy New Year, folks!
I want to build all the game dialogue/quest mechanics around the versatile handcrafted dialogue trees so I probably would prefer to stick with DS instead of generate quests with QuestMachine. But it will be great to have a procedural quests as well. I found that it’s possible to add a new databases at runtime and even import it from xml. So, I wonder if it’s possible to generate a quest as an .xml (.csv, or something) on runtime, import it to main database and proceed with it as a regular quest?
And if it’s possible, is it actually a good idea or it’s rather “doable, but totally unconventional and you’d better not”
If it’s ok, can you show me the way to the API I will need to implement this?
I want to build all the game dialogue/quest mechanics around the versatile handcrafted dialogue trees so I probably would prefer to stick with DS instead of generate quests with QuestMachine. But it will be great to have a procedural quests as well. I found that it’s possible to add a new databases at runtime and even import it from xml. So, I wonder if it’s possible to generate a quest as an .xml (.csv, or something) on runtime, import it to main database and proceed with it as a regular quest?
And if it’s possible, is it actually a good idea or it’s rather “doable, but totally unconventional and you’d better not”
If it’s ok, can you show me the way to the API I will need to implement this?