Referencing variables OUTSIDE of dialogue inspector
Posted: Wed Dec 29, 2021 6:19 am
I was wondering if I'm able to pull a variable such as a scriptable object which isn't placed inside the dialogue system inspector.
I only need it to pull the current scriptable object's name and *int* amount at the moment.
I only need it to pull the current scriptable object's name and *int* amount at the moment.