Trigger for On Specific Dialogue End?
Posted: Mon Dec 20, 2021 5:12 pm
Hi there!
I am trying to do something where once a dialogue conversation ends, a panel will pop up with a little mini-game for the player to play. I want to force the player to have to play it, so I don't want them to go back to the main game until they do. Is there a way to set the dialogue system trigger to enable the panel only when that specific dialogue leading up to it ends? Or a sequence message/variable I can use to trigger it?
Thank you! <3
I am trying to do something where once a dialogue conversation ends, a panel will pop up with a little mini-game for the player to play. I want to force the player to have to play it, so I don't want them to go back to the main game until they do. Is there a way to set the dialogue system trigger to enable the panel only when that specific dialogue leading up to it ends? Or a sequence message/variable I can use to trigger it?
Thank you! <3