Release Notes:
- Changed: Quest Machine prefab's canvas uses Canvas Scaler that scales to screen size.
- Changed: Added QuestIndicatorManager checkbox Check Single Player Journal (default ticked).
- Fixed: QuestGiver data retrieval methods now automatically find player journal from player GameObject.
- Fixed: DomainType, PlayerEntityType now support disabled domain reloading.
- Fixed: Input Device Manager inspector could report error with mixed input modes when an input definition was invalid.
- Improved: UIPanel waitForShowAnimation property is now public.
- Save System: SaveSystemMethods methods are now virtual.
- Save System: SpawnedObjectManager can now save unique saver data on spawned entities of the same type.
- Save System: Added overrideable method SceneTransitionManager.OnLoading.
- Opsive Ultimate Inventory System: If omitting inventory owner name, now checks all GameObjects tagged Player.
- Emerald AI: Updated for 3.1.
- Inventory Engine: Updated for 3.0.