Quest Machine 1.2.22 Released

Announcements, support questions, and discussion for Quest Machine.
Post Reply
User avatar
Tony Li
Posts: 21926
Joined: Thu Jul 18, 2013 1:27 pm

Quest Machine 1.2.22 Released

Post by Tony Li »

Quest Machine 1.2.22 is now live on the Unity Asset Store.

Release Notes:
  • Changed: Quest Machine prefab's canvas uses Canvas Scaler that scales to screen size.
  • Changed: Added QuestIndicatorManager checkbox Check Single Player Journal (default ticked).
  • Fixed: QuestGiver data retrieval methods now automatically find player journal from player GameObject.
  • Fixed: DomainType, PlayerEntityType now support disabled domain reloading.
  • Fixed: Input Device Manager inspector could report error with mixed input modes when an input definition was invalid.
  • Improved: UIPanel waitForShowAnimation property is now public.
  • Save System: SaveSystemMethods methods are now virtual.
  • Save System: SpawnedObjectManager can now save unique saver data on spawned entities of the same type.
  • Save System: Added overrideable method SceneTransitionManager.OnLoading.
  • Opsive Ultimate Inventory System: If omitting inventory owner name, now checks all GameObjects tagged Player.
  • Emerald AI: Updated for 3.1.
  • Inventory Engine: Updated for 3.0.
Post Reply