Is it safe to write only 1 condition in branching?
Posted: Mon Dec 13, 2021 1:36 pm
For example i have branching in dialogue, if player has 100 coins or not. So i have 1 node with to linked subnodes.
On the first yes-node in Condition field i write:
(GetPartyCoins() is my registered lua-function)
My question: is it safe to leave the Condition on the second node empty? It seems to work, but i am somehow unsure and i did not found anything about this in Conditions-page in docs.
Do i need to explicitly write on the second "no-node":
It would be great if i should not :3
Does it works for 3+ nodes too?
On the first yes-node in Condition field i write:
Code: Select all
GetPartyCoins() >= 100
My question: is it safe to leave the Condition on the second node empty? It seems to work, but i am somehow unsure and i did not found anything about this in Conditions-page in docs.
Do i need to explicitly write on the second "no-node":
Code: Select all
GetPartyCoins() < 100
Does it works for 3+ nodes too?