How to make player to speak in another color then NPCs

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Maltakreuz
Posts: 40
Joined: Sat Jul 25, 2015 2:36 pm

How to make player to speak in another color then NPCs

Post by Maltakreuz »

I am using UI with accumulate text, so i want to make NPC subtitles and Player subtitles to be in slightly different colors. One possibility i found is to use DialogueActor-Component on NPC with custom color. But this have two downsides. It is tedious and error prone to add such component for every NPC. And I have

Code: Select all

AddSpeakerNameFormat = <color=#ECBE30>{0}:</color> {1}
, so applyColorToPrependedName does not work for me.

One straightforward option is just hardcode what i want into StandardUISubtitleControls. Of course if i update DialogueSys, i need to "repatch" it again. Is any better solutions to make dialogues player/npc in two colors? (with colored names too).

Can i add DialogueActor to the Player itself? Or is any other option to adjust colors available?

upd: Somehow i can not add Hook from my own namespace in StandardUISubtitleControls - probably it is a different Assembly.
Maltakreuz
Posts: 40
Joined: Sat Jul 25, 2015 2:36 pm

Re: How to make player to speak in another color then NPCs

Post by Maltakreuz »

I ened up with following solution:

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public class StandardUISubtitleControls : AbstractUISubtitleControls
{
    #region patched

    const string PLAYER_TEXT_CLR = "#E5BD8C"; // #a69076 // #E5BD8C // #C8975B
    const string PLAYER_NAME_CLR = "#f5cd5f"; // #f29924

    /// <summary>
    /// To make Player and NPC in different colors
    /// </summary>
    public static void ColorizeSubtitleHook(Subtitle subtitle) {
        if (!subtitle.speakerInfo.IsPlayer) {
            return;
        }

        Color clr = Color.white;
        ColorUtility.TryParseHtmlString(PLAYER_TEXT_CLR, out clr);
        string txt = UITools.WrapTextInColor(subtitle.formattedText.text, clr);
        subtitle.formattedText.text = txt;
    }
    #endregion
    ...
    public override void ShowSubtitle(Subtitle subtitle)
    {
    ...
        #region patched

    string format = panel.addSpeakerNameFormat;
    if (subtitle.speakerInfo.isPlayer) {
        format = "<color=" + PLAYER_NAME_CLR + ">{0}:</color> {1}";
    }
    subtitle.formattedText.text = string.Format(format, new object[] { subtitle.speakerInfo.Name, subtitle.formattedText.text });
    
    #endregion
    ...
    #region patched
    ColorizeSubtitleHook(subtitle);
    #endregion
    ...
Hopefully this is not overcomplicated way to make pretty simple task. But if no-coding simple solution exists i would like to know.
User avatar
Tony Li
Posts: 20769
Joined: Thu Jul 18, 2013 1:27 pm

Re: How to make player to speak in another color then NPCs

Post by Tony Li »

Hi,

There's no need to directly modify StandardUISubtitleControls. Add a new script to the Dialogue Manager that has an OnConversationLine(Subtitle) method. Example:

Code: Select all

public class ColorizeSubtitles : MonoBehaviour 
{
    const string PLAYER_TEXT_CLR = "#E5BD8C"; // #a69076 // #E5BD8C // #C8975B
    const string PLAYER_NAME_CLR = "#f5cd5f"; // #f29924

    void OnConversationLine(Subtitle subtitle)
    {
        string format = panel.addSpeakerNameFormat;
        if (subtitle.speakerInfo.isPlayer) 
        {
            format = "<color=" + PLAYER_NAME_CLR + ">{0}:</color> {1}";
        }
        subtitle.formattedText.text = string.Format(format, new object[] { subtitle.speakerInfo.Name, subtitle.formattedText.text });
        if (subtitle.speakerInfo.isPlayer) 
        {
            Color clr = Color.white;
            ColorUtility.TryParseHtmlString(PLAYER_TEXT_CLR, out clr);
            string txt = UITools.WrapTextInColor(subtitle.formattedText.text, clr);
            subtitle.formattedText.text = txt;
        }
    }
}
Maltakreuz
Posts: 40
Joined: Sat Jul 25, 2015 2:36 pm

Re: How to make player to speak in another color then NPCs

Post by Maltakreuz »

Thank you, with broadcast-hook it would be cleaner and less problematic in case of Dialogue-Sys-Update.

But unfortunately i want to colorize Name too, and color-choose-if still done in StandardUISubtitleControls. Of course i could colorize names somehow different then with format-string. So i will keep this quick and dirty solution for now :)
User avatar
Tony Li
Posts: 20769
Joined: Thu Jul 18, 2013 1:27 pm

Re: How to make player to speak in another color then NPCs

Post by Tony Li »

Okay. If you don't want to do that in the future, you can untick the panel's addSpeakerNameFormat and do it yourself in an OnConversationLine method instead. Or untick it and make a subclass of StandardUISubtitlePanel that does it.
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