Lose accepted quest data
Posted: Tue Dec 07, 2021 10:15 pm
Hi Tony,
My quest giver has a quest let's call it QuestA. The player accepted the quest and QuestA appear in the player's Quest Journal.
Then I add a custom QuestContent script and edit the QuestA in quest editor, adding the custom quest content to Active Dialogue Text. After doing this I play the game in editor, the QuestA doesn't show up in the player's Quest Journal. As the quest has been given to player before so it can't be found on the quest giver either.
Then I Clear Saved Games in Pixel Crushers SaveSystem, play the game, accept the quest, stop and play again, everything works well.
I'm not sure if it is my changes to the quest caused the data to lose.
My concern is, is there any chance that if the developer makes changes to the quests that have already been set, it will cause the data to lose? If so, this could be a problem if we make updates after the game has been published.
EDIT:
After another test, the player loses the accepted quest if a new counter was added to the quest. This makes sense since a new counter could change the quest's true condition. So we can't redesign the quests if the game has been published, right?
My quest giver has a quest let's call it QuestA. The player accepted the quest and QuestA appear in the player's Quest Journal.
Then I add a custom QuestContent script and edit the QuestA in quest editor, adding the custom quest content to Active Dialogue Text. After doing this I play the game in editor, the QuestA doesn't show up in the player's Quest Journal. As the quest has been given to player before so it can't be found on the quest giver either.
Then I Clear Saved Games in Pixel Crushers SaveSystem, play the game, accept the quest, stop and play again, everything works well.
I'm not sure if it is my changes to the quest caused the data to lose.
My concern is, is there any chance that if the developer makes changes to the quests that have already been set, it will cause the data to lose? If so, this could be a problem if we make updates after the game has been published.
EDIT:
After another test, the player loses the accepted quest if a new counter was added to the quest. This makes sense since a new counter could change the quest's true condition. So we can't redesign the quests if the game has been published, right?