Getting Actor and Conversant Transforms during Conversation
Posted: Mon Dec 06, 2021 6:48 pm
How do we get the GameObject of an Actor and Conversant when a conversation starts?
I created a subclass of DialogueSystemTrigger and made an override method of DoConversationAction(Transform), and tried to access the actorTransform and conversantTransform in the same way as in the base DoConversationAction method, but it didn't work.
I feel like I'm overthinking this problem, but I couldn't find the answer in a search :/
I created a subclass of DialogueSystemTrigger and made an override method of DoConversationAction(Transform), and tried to access the actorTransform and conversantTransform in the same way as in the base DoConversationAction method, but it didn't work.
I feel like I'm overthinking this problem, but I couldn't find the answer in a search :/