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Hide dialogue during conversation

Posted: Sat Dec 04, 2021 11:37 am
by BattlerY
Hi, I have a long dialog for the training mode, and it needs to be hidden several times until the player does certain actions. How to implement it correctly?

Re: Hide dialogue during conversation

Posted: Sat Dec 04, 2021 11:44 am
by Tony Li
Hi,

There are two ways:

1. Use the SetDialoguePanel() sequencer command if you're going to show a new subtitle or response menu as soon as the dialogue UI comes back.

2. Set SetEnabled(Canvas, false/true, Canvas Name) If you need to retain the same information in the panels and you've ticked Clear Text On Close. (Give your dialogue UI canvas a unique name such as "DialogueCanvas".)