Articy "Jump to" does not seem to fire off "conversation end" trigger
Posted: Fri Dec 03, 2021 3:15 pm
Originally I thought that the conversation start/end triggers would fire off whenever any conversation starts/ends - but given this issue perhaps it's specific to dialogue that is already associated with the gameobject
- I'm using Articy Draft to create my dialogue.
- I have a audio starting on "conversation start" and a different one starting on "conversation end"
- When starting a conversation that includes a "jump to" in articy - the desired dialogue is found and used
- The audio on "conversation start" triggers, but the one on "conversation end" does not
- This works normally in all other instances of dialogue that do not use "jump to"