Error Multiple Dialog System Trigger (Second Dialog Empty)
Posted: Mon Nov 22, 2021 5:47 am
Hello everyone
I'm trying to show two dialogs inside my game, one is shown OnStart() that is when the game starts and the other one should start when the player goes to a checkpoint called "CheckPoint1".
The problem is that the first dialog is shown without any problem while the second one is shown empty and then it closes right away
The first image shows the Startgame Object which is what starts the dialog at startup. In the dialog system event I simply put a method that when the conversation starts disables the player's movement and when it ends it reactivates it.
The second image shows the object that should show the message when it collides with the player. Also for it I put an event that blocks the player's movement and also one that when the conversation ends disables the collision to the CheckPoint1 object to allow the player to pass and also disables the DialogSystemTrigger associated to the CheckPoint.
Finally I repeat, as an error it shows me an empty dialog. I also tried to keep the dialogsystemtriggers and collisions active to test the message many times instead of just once and strangely the second time it collides with the object it shows the message but the first time (the one that would be needed) it doesn't work.
I'm trying to show two dialogs inside my game, one is shown OnStart() that is when the game starts and the other one should start when the player goes to a checkpoint called "CheckPoint1".
The problem is that the first dialog is shown without any problem while the second one is shown empty and then it closes right away
The first image shows the Startgame Object which is what starts the dialog at startup. In the dialog system event I simply put a method that when the conversation starts disables the player's movement and when it ends it reactivates it.
The second image shows the object that should show the message when it collides with the player. Also for it I put an event that blocks the player's movement and also one that when the conversation ends disables the collision to the CheckPoint1 object to allow the player to pass and also disables the DialogSystemTrigger associated to the CheckPoint.
Finally I repeat, as an error it shows me an empty dialog. I also tried to keep the dialogsystemtriggers and collisions active to test the message many times instead of just once and strangely the second time it collides with the object it shows the message but the first time (the one that would be needed) it doesn't work.