GUI to select a single word from a list for a single dialogue UI ?
Posted: Sun Nov 21, 2021 6:11 pm
My objective is for the player to be able to select a single word in a Dialogue System menu GUI out of a potential list of words, rather like a drop down combo box or say, a spinning up and down text box.
So for example, we have the Dialogue System player UI menu / choice when conversing with a NPC:
"Well, regarding the death of Harold I am feeling rather <variable word> today after the funeral."
Where <variable word> could be either "happy", "sad", "elated", "miserable", "despondent" etc.
the <variable word> would be selected via some GUI control such as a text drop down combo box, list or say up/down test list spinner.
Is this possible with some tool or construct I am missing in Dialogue System ? would it need me to extend classes and write some GUI code ? am I missing something obvious ?
So for example, we have the Dialogue System player UI menu / choice when conversing with a NPC:
"Well, regarding the death of Harold I am feeling rather <variable word> today after the funeral."
Where <variable word> could be either "happy", "sad", "elated", "miserable", "despondent" etc.
the <variable word> would be selected via some GUI control such as a text drop down combo box, list or say up/down test list spinner.
Is this possible with some tool or construct I am missing in Dialogue System ? would it need me to extend classes and write some GUI code ? am I missing something obvious ?