Manually loading additive scenes
Posted: Tue Nov 16, 2021 6:50 am
Hi,
I am working on a 2-player online game, and I need a save system that allows a player to reconnect upon dropping out. I load all my scenes additively through a custom level loader. I have a bootstrap scene, a game scene (containing the players, dialogue system), and as third layer the level containing everything level specific. The game scene is loaded after the lobby being always active, and the level scenes are switched dynamically.
Now my question. I need to save the dialogue system, the UIS/UCC inventory from the game scene, and some game object states from the level scene. Is this possible with the save system, even if I don't let the save system load the additive scenes?
Thanks, Christian
I am working on a 2-player online game, and I need a save system that allows a player to reconnect upon dropping out. I load all my scenes additively through a custom level loader. I have a bootstrap scene, a game scene (containing the players, dialogue system), and as third layer the level containing everything level specific. The game scene is loaded after the lobby being always active, and the level scenes are switched dynamically.
Now my question. I need to save the dialogue system, the UIS/UCC inventory from the game scene, and some game object states from the level scene. Is this possible with the save system, even if I don't let the save system load the additive scenes?
Thanks, Christian