About the range that can be saved in DialogueSystem
Posted: Wed Nov 10, 2021 7:25 pm
Hello!
I'm using a translation software, and I'm sorry if there is anything strange.
I'm having a lot of fun creating a game with DialogueSystem, but I'm thinking about buying EasySave for the save feature.
I couldn't understand everything in the documentation.
Can you tell me the difference between saving in DialogueSystem and what EasySave can do?
Is it possible to save everything in the game in the "DialogueSystem"?
Also, I'd like to make the TitleScene change as the game progresses.
I don't want to load the state of the object from the save slot, I just want to load certain variables without moving them from the TitleScene.
I don't want to load the progress of each save slot, I want to load the progress of the entire game.
Is it possible to do this with "DialogueSystem"?
I'm waiting for your reply.
I'm using a translation software, and I'm sorry if there is anything strange.
I'm having a lot of fun creating a game with DialogueSystem, but I'm thinking about buying EasySave for the save feature.
I couldn't understand everything in the documentation.
Can you tell me the difference between saving in DialogueSystem and what EasySave can do?
Is it possible to save everything in the game in the "DialogueSystem"?
Also, I'd like to make the TitleScene change as the game progresses.
I don't want to load the state of the object from the save slot, I just want to load certain variables without moving them from the TitleScene.
I don't want to load the progress of each save slot, I want to load the progress of the entire game.
Is it possible to do this with "DialogueSystem"?
I'm waiting for your reply.