Question about timeline sequence clip
Posted: Mon Nov 01, 2021 2:35 am
Hi,
I made some cutscenes using timeline and dialogue system. I modify the speed of playable director to 100 for skip cutscene, like a play movie very fast-forward.
During the test, I found out play sequence clip which duration is less than 2 frames is not played. For example, there is a sequence clip with a 200 frame duration which contains "MoveTo(CheckPoint1, GrayCube, 3);".
The clip is running normally when playing timeline speed at 1 to 99. At speed 100+, 'GrayCube' doesn't move. Similarly, if I reduce clip duration as 2 frames and play timeline asset as speed 1, the cube doesn't move, too.
So, the question is this: Is there a required minimum duration of playing sequence clip(at least 2 frames)? It means if I keep trying skip function using fast-forward method, all sequence clips must be longer than 400 frames at speed 200. Or any other good way to skip timeline cutscene? I need help.
I made some cutscenes using timeline and dialogue system. I modify the speed of playable director to 100 for skip cutscene, like a play movie very fast-forward.
During the test, I found out play sequence clip which duration is less than 2 frames is not played. For example, there is a sequence clip with a 200 frame duration which contains "MoveTo(CheckPoint1, GrayCube, 3);".
The clip is running normally when playing timeline speed at 1 to 99. At speed 100+, 'GrayCube' doesn't move. Similarly, if I reduce clip duration as 2 frames and play timeline asset as speed 1, the cube doesn't move, too.
So, the question is this: Is there a required minimum duration of playing sequence clip(at least 2 frames)? It means if I keep trying skip function using fast-forward method, all sequence clips must be longer than 400 frames at speed 200. Or any other good way to skip timeline cutscene? I need help.