Translate Item names
Posted: Thu Oct 28, 2021 4:47 pm
Hi there
I've items in the game. Their name appear when you are close thanks to the "Usable" component.
This name, is the name of the gameObject. I want to translate this name.
When a gameObject contains a "Trigger Dialogue" with a Conversation, it's no problem. You can add a Field in the Actor Template, like "Display name jp", for example, and then the actor in game shows this name.
I've gameObjects with a TriggerDialogue component, but no contains a Conversation. In this case, shows the name of the gameObject. How can I display the name translated? Is it possible?
Maybe I can use a textTable, or maybe I need to create the Items in the Quest/Items tab and add a field named "Display name xx"?
If it's not possible, I will search for the way by scripting. I will continue being very happy with this dialogue system.
I've items in the game. Their name appear when you are close thanks to the "Usable" component.
This name, is the name of the gameObject. I want to translate this name.
When a gameObject contains a "Trigger Dialogue" with a Conversation, it's no problem. You can add a Field in the Actor Template, like "Display name jp", for example, and then the actor in game shows this name.
I've gameObjects with a TriggerDialogue component, but no contains a Conversation. In this case, shows the name of the gameObject. How can I display the name translated? Is it possible?
Maybe I can use a textTable, or maybe I need to create the Items in the Quest/Items tab and add a field named "Display name xx"?
If it's not possible, I will search for the way by scripting. I will continue being very happy with this dialogue system.