Show / Hide Quest Tracker?
Posted: Wed Oct 27, 2021 12:03 pm
Hi!
I'm trying to show and hide the quest tracker.
I deactivated the "Visible On Start" button in the Standart UI Quest Tracker, But if I load the game, it shows up anyway.
I trying in a script to change "PixelCrushers.DialogueSystem.UnityUIQuestTracker.isVisible = false;" but it's protected,
Maybe is posible to change from other way?
EDIT: I see the functions "ShowTracker() and HideTracker()" , I'm accesing with FindObjectOfType<StandardUIQuestTracker>().HideTracker(); but the QuestTrackers apeears when I Load the game in the MainMenu.
It's strange, because I order to hide after loading the game.
Just like that:
PixelCrushers.SaveSystem.LoadFromSlot(1);
FindObjectOfType<StandardUIQuestTracker>().HideTracker();
I'm trying to show and hide the quest tracker.
I deactivated the "Visible On Start" button in the Standart UI Quest Tracker, But if I load the game, it shows up anyway.
I trying in a script to change "PixelCrushers.DialogueSystem.UnityUIQuestTracker.isVisible = false;" but it's protected,
Maybe is posible to change from other way?
EDIT: I see the functions "ShowTracker() and HideTracker()" , I'm accesing with FindObjectOfType<StandardUIQuestTracker>().HideTracker(); but the QuestTrackers apeears when I Load the game in the MainMenu.
It's strange, because I order to hide after loading the game.
Just like that:
PixelCrushers.SaveSystem.LoadFromSlot(1);
FindObjectOfType<StandardUIQuestTracker>().HideTracker();