Bark UI Issues
Posted: Sun Feb 28, 2016 2:45 am
So I am now moving onto barks and for some reason I cannot get a bark to display correctly.
I have setup a useable script on the NPC and I have added a custom panel with some text in, with a Bark UI component and mapped the text to the BarkText as well as another text bit for the Speaker Name. I have not added a CanvasGroup as was not sure if that was needed (I did try adding one and it didnt change anything).
The NPC has a BarkTrigger and I set it to (OnUse) and I know the useable bit works as thats the trigger for a conversation (which works, but is disabled in this scenario).
So should I be doing anything else in this scenario to get a bark working?
I have setup a useable script on the NPC and I have added a custom panel with some text in, with a Bark UI component and mapped the text to the BarkText as well as another text bit for the Speaker Name. I have not added a CanvasGroup as was not sure if that was needed (I did try adding one and it didnt change anything).
The NPC has a BarkTrigger and I set it to (OnUse) and I know the useable bit works as thats the trigger for a conversation (which works, but is disabled in this scenario).
So should I be doing anything else in this scenario to get a bark working?