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Wait for objects to load before firing off Dialogue System Trigger On Start
Posted: Tue Oct 26, 2021 4:47 pm
by Vomdrache
Hey there,
I've recently come into an issue where the Dialogue System Trigger component is firing off before the game has fully loaded.
- I have a Gameobject with a Dialogue System Trigger attached
- The Dialogue System Trigger toggles between 3 different states depending on what value exists on another script
- On Start the Dialogue System Trigger is checking the value on the other script before the saved value is applied to it
This issue does not seem to happen when saving/loading while transitioning between two scenes, only when loading into the game from the start menu - I assume this is because the Gameobject storing the data is persistent though scenes.
I believe the proper solution would include having a "loading scene" before where all of the data is settled before any On Start events are fired off - but I was hoping there was a temporary work around.
Thanks in advance,
- Frank
Re: Wait for objects to load before firing off Dialogue System Trigger On Start
Posted: Tue Oct 26, 2021 6:37 pm
by Tony Li
Hi Frank,
Try setting your Dialogue System Trigger to OnSaveDataApplied instead of OnStart.
Alternatively, if there's another reason the game isn't fully loaded yet, such as non-Dialogue System components still initializing, set the Dialogue System Trigger to OnUse. Add a Timed Event component to the same GameObject. Set the time duration in frames or seconds, and configure the OnTimeReached() event to call DialogueSystemTrigger.OnUse.
Re: Wait for objects to load before firing off Dialogue System Trigger On Start
Posted: Thu Oct 28, 2021 1:00 am
by Vomdrache
Hey Tony,
Thanks for the quick reply. The OnSaveDataApplied would be ideal but it doesn't show up as an option on the component. Any idea why that might happen?
- Screen Shot 2021-10-27 at 9.58.17 PM.png (127.18 KiB) Viewed 713 times
Re: Wait for objects to load before firing off Dialogue System Trigger On Start
Posted: Thu Oct 28, 2021 8:16 am
by Tony Li
Hi,
It's a fairly new addition. You'll need to update to a newer version of the Dialogue System to see it. (If you do, please back up your project first just to be safe, as when importing any package or asset.)
Re: Wait for objects to load before firing off Dialogue System Trigger On Start
Posted: Sun Oct 31, 2021 6:14 pm
by Vomdrache
Package Manager says I'm running version Version 2.2.21 of the Dialogue System, is that the latest?
Would I need to re-import the package after updating? I'm still not seeing that trigger in the dropdown options.
Re: Wait for objects to load before firing off Dialogue System Trigger On Start
Posted: Sun Oct 31, 2021 7:30 pm
by Tony Li
Hi,
Please see
How To: Download Updates With Broken Package Manager
It's possible that you're still using an older version. To verify, select menu item Tools > Pixel Crushers > Dialogue System > Welcome Window or open the file Plugins / Pixel Crushers / Dialogue System / _README.txt and check the version number.
Re: Wait for objects to load before firing off Dialogue System Trigger On Start
Posted: Tue Nov 02, 2021 1:04 pm
by Vomdrache
The reimport has brought up a good amount of bugs to keep me busy with, but the trigger is now showing up and does work as intended lol.
Thanks for the assistance!
Re: Wait for objects to load before firing off Dialogue System Trigger On Start
Posted: Tue Nov 02, 2021 3:06 pm
by Tony Li
Glad to help! If you get stuck on anything related to the update/reimport, just let me know.