Any way to quickly put every node of a quest to True?
Posted: Mon Oct 25, 2021 4:52 am
Hi!
I'm creating some debugs to help me test my game and I was looking for a way to quickly put all nodes of a quest to True.
Basically, my plan is to press a certain button to skip to a certain area of the game (to simulate that I've played the game until that point), but I would also need all of the Main Quests up to that point to be completed (since many dialogues condition are depending on the state of the main quests).
I know I can set the entire quest to success with SetQuestState, but most of my dialogue condition are looking at specific Node States and those are not updated when I use SetQuestState to "success".
I was wondering if there was a quicker way than to basically use SetQuestNodeState for every state of every quest I need to update for this debug.
Thanks.
I'm creating some debugs to help me test my game and I was looking for a way to quickly put all nodes of a quest to True.
Basically, my plan is to press a certain button to skip to a certain area of the game (to simulate that I've played the game until that point), but I would also need all of the Main Quests up to that point to be completed (since many dialogues condition are depending on the state of the main quests).
I know I can set the entire quest to success with SetQuestState, but most of my dialogue condition are looking at specific Node States and those are not updated when I use SetQuestState to "success".
I was wondering if there was a quicker way than to basically use SetQuestNodeState for every state of every quest I need to update for this debug.
Thanks.