Any way to check the SimStatus of a Dialogue entry from another conversation?
Posted: Mon Oct 25, 2021 3:04 am
Hi,
I was simply wondering if there was any way to check the SimStatus of a dialogue entry from another conversation.
For instance, I want a NPC to ask something, but only if another NPC has mentioned it to the player.
The easiest way would be to check for the SimStatus of that dialogue entry.
The only other option I can see is to create a special variable for it, but I fear that this kind of thing might occur a lot in my game, and I was looking for a way to avoid creating a bunch of "one time used" variables.
Thanks!
I was simply wondering if there was any way to check the SimStatus of a dialogue entry from another conversation.
For instance, I want a NPC to ask something, but only if another NPC has mentioned it to the player.
The easiest way would be to check for the SimStatus of that dialogue entry.
The only other option I can see is to create a special variable for it, but I fear that this kind of thing might occur a lot in my game, and I was looking for a way to avoid creating a bunch of "one time used" variables.
Thanks!