SetPanel does not work as expected.
Posted: Sun Oct 24, 2021 5:01 am
Hello,
I have below Sequence commands.
GameObject_Yuna_Actor was deactivated in default.
It does not set Actor Yuna to use panel 7.
Debug Info tells me it has set the panel to 7 before it goes to the next line(node).
The Dialogue Actor component also changed to Panel 7 but not the actual UI.
If GameObject_Yuna_Actor was activated in default, then it works.
What am I missing here?
* Yuna is a dialogue actor name already registered.
* GameObject_Yuna_Actor is a gameObject in the scene with DialogueActor component on it.
I have below Sequence commands.
Code: Select all
SetActive(GameObject_Yuna_Actor, true);
SetPanel(Yuna, 7)@0.5;
Continue()@1;
It does not set Actor Yuna to use panel 7.
Debug Info tells me it has set the panel to 7 before it goes to the next line(node).
The Dialogue Actor component also changed to Panel 7 but not the actual UI.
If GameObject_Yuna_Actor was activated in default, then it works.
What am I missing here?
* Yuna is a dialogue actor name already registered.
* GameObject_Yuna_Actor is a gameObject in the scene with DialogueActor component on it.