Quest Machine Dialogue System Demo - Polymorph Orcs quest issue
Posted: Wed Oct 20, 2021 10:13 am
Hi Tony,
I'm encountering issue locating the wand. I'm not sure if this variable should have been set already in the demo or if I need to setup myself by following one of you videos, though, I can't find a video the walks through this demo...
I'm not sure where to setup this up... As an aside, the error also exists in the main Quest Machine Demo.
I apologize as my questions are juvenile. I'll become more familiar as I work throughs these.
Message System exception sending 'Activate Wand Barrel'/'' to Inventory Panel (PixelCrushers.QuestMachine.Demo.DemoInventory): The variable wandBarrel of DemoInventory has not been assigned.
You probably need to assign the wandBarrel variable of the DemoInventory script in the inspector.
#0 GetStacktrace(int)
#1 DebugStringToFile(DebugStringToFileData const&)
#2 DebugLogHandler_CUSTOM_Internal_Log(LogType, LogOption, ScriptingBackendNativeStringPtrOpaque*, ScriptingBackendNativeObjectPtrOpaque*)
#3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
#4 (Mono JIT Code) [MessageQuestAction.cs:148] PixelCrushers.QuestMachine.MessageQuestAction:Execute ()
#5 (Mono JIT Code) [QuestNode.cs:516] PixelCrushers.QuestMachine.QuestNode:OnParentStateChange (PixelCrushers.QuestMachine.QuestNode)
I'm encountering issue locating the wand. I'm not sure if this variable should have been set already in the demo or if I need to setup myself by following one of you videos, though, I can't find a video the walks through this demo...
I'm not sure where to setup this up... As an aside, the error also exists in the main Quest Machine Demo.
I apologize as my questions are juvenile. I'll become more familiar as I work throughs these.
Message System exception sending 'Activate Wand Barrel'/'' to Inventory Panel (PixelCrushers.QuestMachine.Demo.DemoInventory): The variable wandBarrel of DemoInventory has not been assigned.
You probably need to assign the wandBarrel variable of the DemoInventory script in the inspector.
#0 GetStacktrace(int)
#1 DebugStringToFile(DebugStringToFileData const&)
#2 DebugLogHandler_CUSTOM_Internal_Log(LogType, LogOption, ScriptingBackendNativeStringPtrOpaque*, ScriptingBackendNativeObjectPtrOpaque*)
#3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
#4 (Mono JIT Code) [MessageQuestAction.cs:148] PixelCrushers.QuestMachine.MessageQuestAction:Execute ()
#5 (Mono JIT Code) [QuestNode.cs:516] PixelCrushers.QuestMachine.QuestNode:OnParentStateChange (PixelCrushers.QuestMachine.QuestNode)