Alerts for descriptive text?
Posted: Fri Feb 26, 2016 8:17 am
I know this depends upon scenario, but I have scenarios where:
- Player talks to NPC (Conversation)
- NPC says something out loud (Bark)
- Player investigates NPC/Item (Alert?)
Now it seems that the descriptive text for npcs and items should be alerts, but I just wanted to confirm that this is the intended use case. The player isn't explicitly investigating as such, it is more the player "uses" an NPC who has exhausted current dialog options or is in a state of non conversing, or the player clicks on something of note.
So anyway am I right in thinking that I should be using alerts for these scenarios?
- Player talks to NPC (Conversation)
- NPC says something out loud (Bark)
- Player investigates NPC/Item (Alert?)
Now it seems that the descriptive text for npcs and items should be alerts, but I just wanted to confirm that this is the intended use case. The player isn't explicitly investigating as such, it is more the player "uses" an NPC who has exhausted current dialog options or is in a state of non conversing, or the player clicks on something of note.
So anyway am I right in thinking that I should be using alerts for these scenarios?