How to use AudioWWW functionality? Can the player choose audio at runtime for dialogue?
Posted: Fri Oct 08, 2021 7:59 am
Hello! Thank you for making a great product!
I am making a project where the dialogue is generated at runtime and stored in audio files and read from them at runtime also. In order to play the dialogue in sync with the dialogue text, I would typically use the AudioWWW command. However, I have seen that this functionality had been deprecated in the new version of the Dialogue System. Is there any kind of alternative that you would suggest for this kind of situation?
I am making a project where the dialogue is generated at runtime and stored in audio files and read from them at runtime also. In order to play the dialogue in sync with the dialogue text, I would typically use the AudioWWW command. However, I have seen that this functionality had been deprecated in the new version of the Dialogue System. Is there any kind of alternative that you would suggest for this kind of situation?