Remind players of new conversations
Posted: Wed Oct 06, 2021 7:26 am
I would like to show dialogue icon on NPC, whenever player unlock a new conversation. So I
write my script by getting variable from DialogueLua to judge showing icon or not. But when I need to change the conversation occurrence conditions, I need to modify both my script and the conversation tree in the database.Is there a better way to accomplish this feature?
write my script by getting variable from DialogueLua to judge showing icon or not. But when I need to change the conversation occurrence conditions, I need to modify both my script and the conversation tree in the database.Is there a better way to accomplish this feature?