Missing Lua functions
Posted: Mon Oct 04, 2021 2:23 pm
Hi Tony,
I have been enjoying your package alot. I apologize for bombarding you with so many questions; I have been working on the suggestions you have been giving concurrent to these issues that I have been facing. I can't seem to find similar issues in the forum for this particular issue, so here it is.
I am currently using Dialogue System Integration with Quest Machine. It seems like I have been getting this error when I attempted to use some of the Lua functions. This is really weird as I thought that these lua functions should be available as per the documentation given. I have also made sure to follow the tutorial on which gameobjects to attach to the dialogue manager and quest machine gameobjects here . (I.e. 'Common Library Lua' and 'Dialogue System Quest Machine Bridge' on Dialogue manager gameobject, 'Dialogue System Quest Dialogue UI' and 'Dialogue System Quest Alert UI' on Quest Machine Gameobject.)
I have been enjoying your package alot. I apologize for bombarding you with so many questions; I have been working on the suggestions you have been giving concurrent to these issues that I have been facing. I can't seem to find similar issues in the forum for this particular issue, so here it is.
I am currently using Dialogue System Integration with Quest Machine. It seems like I have been getting this error when I attempted to use some of the Lua functions. This is really weird as I thought that these lua functions should be available as per the documentation given. I have also made sure to follow the tutorial on which gameobjects to attach to the dialogue manager and quest machine gameobjects here . (I.e. 'Common Library Lua' and 'Dialogue System Quest Machine Bridge' on Dialogue manager gameobject, 'Dialogue System Quest Dialogue UI' and 'Dialogue System Quest Alert UI' on Quest Machine Gameobject.)
Any thoughts on this? Thanks!Dialogue System: Lua code 'SendMessageSystem("Talked", "Girl")' threw exception 'Tried to invoke a function call on a non-function value. If you're calling a function, is it registered with Lua?'