Dialogues and Blenshapes
Posted: Sun Oct 03, 2021 4:04 am
Hello there,
My 3D avatar (made with VRoid) uses blendshapes to animate his face. I have "neutral", "angry", "smiling" but also mouth opening blendshapes (A, E, I, O, U...), which all of them can be tweaked using the blendshape component and setting each parameters to 100 for maximum intensity.
I would like to use these blendshape when NPC lines appears but I don't know what would be the route to take for this.
1 ) Set the parameter "angry" to 100 when the line is an angry one
2) Set the A,E,I,O,U mouth shapes along the words written in the NPC's line (that may be a stretch I guess).
Any idea? Thank you in advance!
My 3D avatar (made with VRoid) uses blendshapes to animate his face. I have "neutral", "angry", "smiling" but also mouth opening blendshapes (A, E, I, O, U...), which all of them can be tweaked using the blendshape component and setting each parameters to 100 for maximum intensity.
I would like to use these blendshape when NPC lines appears but I don't know what would be the route to take for this.
1 ) Set the parameter "angry" to 100 when the line is an angry one
2) Set the A,E,I,O,U mouth shapes along the words written in the NPC's line (that may be a stretch I guess).
Any idea? Thank you in advance!