Differences between these...?
Posted: Thu Sep 30, 2021 4:10 pm
Hi there,
I'm implementing a save system with EasySave3, PlayMaker, Adv. Creator and, of course, Dialogue System.
My intention is to use PlayMaker actions to use EasySave3 saving system.
Now, I've found these PlayMaker actions...:
... for saving, and these...:
... for loading.
But I'm afraid I don't understand the difference between them.
I'm guessing some of those must save/load just the variables, dialogue entries and quest states, while others must deal with the "saver" scripts included with DS or PixelCrushersCommon, right? But could you elaborate a bit on the differences?
At any rate, my main objective is to centralize all of that in one or two strings that I can "send" to ES3 for saving, not using DS or AC for any actual saving.
Thanks.
I'm implementing a save system with EasySave3, PlayMaker, Adv. Creator and, of course, Dialogue System.
My intention is to use PlayMaker actions to use EasySave3 saving system.
Now, I've found these PlayMaker actions...:
... for saving, and these...:
... for loading.
But I'm afraid I don't understand the difference between them.
I'm guessing some of those must save/load just the variables, dialogue entries and quest states, while others must deal with the "saver" scripts included with DS or PixelCrushersCommon, right? But could you elaborate a bit on the differences?
At any rate, my main objective is to centralize all of that in one or two strings that I can "send" to ES3 for saving, not using DS or AC for any actual saving.
Thanks.