Running DialogueSystem with New InputSystem on PS4
Posted: Tue Sep 28, 2021 11:39 am
Hello,
I am using Unity's Input Systemhttps://docs.unity3d.com/Packages/com.u ... ation.html (the new one).
I am trying to run PS4 build on a devkit and it seems like the DialogueSystem is trying to read the input from the old UnityEngine.Input in InputDeviceManager class.
The new Input System and the DialogueSystem worked fine so far on PC builds but it seems to have issue on PS4.
I attached the log below. Any idea?
I am using Unity's Input Systemhttps://docs.unity3d.com/Packages/com.u ... ation.html (the new one).
I am trying to run PS4 build on a devkit and it seems like the DialogueSystem is trying to read the input from the old UnityEngine.Input in InputDeviceManager class.
The new Input System and the DialogueSystem worked fine so far on PC builds but it seems to have issue on PS4.
I attached the log below. Any idea?
Code: Select all
313:49:20 InvalidOperationException: You are trying to read Input using the UnityEngine.Input class, but you have switched active Input handling to Input System package in Player Settings.
313:49:20 at UnityEngine.Input.GetButtonDown (System.String buttonName) [0x00000] in <00000000000000000000000000000000>:0
313:49:20 at PixelCrushers.InputDeviceManager.DefaultGetButtonDown (System.String buttonName) [0x00000] in <00000000000000000000000000000000>:0
313:49:20 at PixelCrushers.InputDeviceManager+GetButtonDownDelegate.Invoke (System.String buttonName) [0x00000] in <00000000000000000000000000000000>:0
313:49:20 at PixelCrushers.InputDeviceManager.IsBackButtonDown () [0x00000] in <00000000000000000000000000000000>:0
313:49:20 at PixelCrushers.InputDeviceManager.get_isBackButtonDown () [0x00000] in <00000000000000000000000000000000>:0
313:49:20 at PixelCrushers.UIPanel.Update () [0x00000] in <00000000000000000000000000000000>:0