Override Names without Dialogue Actor Component
Posted: Fri Sep 24, 2021 3:09 pm
I tried looking around, but only found a really Old Legacy component to Override an Actor's name. A little more reading, and I think this was replaced with the Dialogue Actor component.
What's the best way to Override an Actor's name, in a Dialogue Entry?
I know I can assign names to Variables.
like: [var=Name_Player]
to replace the Players name if I inserted this into the Display name.
Can I add a Sequence Command to straight up replace a name with a Variable?
Ideally I was looking for something like a Component I could tack onto my Game Object holding the Standard Bark UI that would just outright replace the name of whatever is Barking. I want to avoid using the Dialogue Actor component for doing this because those are being used for something else.
What's the best way to Override an Actor's name, in a Dialogue Entry?
I know I can assign names to Variables.
like: [var=Name_Player]
to replace the Players name if I inserted this into the Display name.
Can I add a Sequence Command to straight up replace a name with a Variable?
Ideally I was looking for something like a Component I could tack onto my Game Object holding the Standard Bark UI that would just outright replace the name of whatever is Barking. I want to avoid using the Dialogue Actor component for doing this because those are being used for something else.