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ignoring specific actor when exporting database
Posted: Wed Sep 22, 2021 11:49 am
by fkkcloud
Hello,
I am using this SCENE_EVENT actor to place some scene events without showing the dialogue panel.
When I export the script into CSV or any other formats (ChatMapper etc), I hope to ignore this specific actor.
Is there a way to do it? If not, which part of the code should I modify to get this job done?
- 화면 캡처 2021-09-22 084654.jpg (156.17 KiB) Viewed 267 times
Thank you!!!
Re: ignoring specific actor when exporting database
Posted: Wed Sep 22, 2021 1:14 pm
by Tony Li
Hi,
Why do you want to ignore the actor?
Re: ignoring specific actor when exporting database
Posted: Wed Sep 22, 2021 1:26 pm
by fkkcloud
The SCENE_EVENT is not going to have any "dialogue" output for the game - it's literally scene event that does not have any dialogues but have sequences of divided actions (look, camera control, other scene related control during the dialogue.).\ So I want to give a clean exported script/CSV data etc to translators and voice actors. I worry that those scene event dialogues will confuse them since there are a LOT of dialogues in my game.
Re: ignoring specific actor when exporting database
Posted: Wed Sep 22, 2021 2:20 pm
by Tony Li
Hi,
There's no provision for that, but after using Localization Export/Import to export CSV files, you could open the CSV files and remove the SCENE_EVENT rows before sending them to the translators.
Or you could rename the SCENE_EVENT actor to something like DO_NOT_TRANSLATE. This way the translators will know not to translate those lines.
But shouldn't those lines be empty anyway (i.e., Dialogue Text empty)?
Re: ignoring specific actor when exporting database
Posted: Wed Sep 22, 2021 3:06 pm
by fkkcloud
Ah, that might work
If I make those SCENE_EVENT dialogue section text to be empty, it behaved a bit weirdly where it briefly showed the dialogue window and disappear. So far, it was working fine with "any text" in there to properly pass through them so I didn't bother much!