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Bolt's migration into Visual Scripting error
Posted: Sun Sep 19, 2021 8:52 am
by bohemian pulp
Hello, I migrated from Bolt to, how Unity now calls it, Visual Scripting and got this error:
Assets\Pixel Crushers\Dialogue System\Third Party Support\Bolt Support\DialogueSystemBoltCustomEvents.cs(19,13): error CS0103: The name 'Bolt' does not exist in the current context
Is there an easy fix? Or should I backtrack?
Re: Bolt's migration into Visual Scripting error
Posted: Sun Sep 19, 2021 9:47 am
by Tony Li
I wasn't aware that Unity had rebranded Bolt as Visual Scripting. Where I can find the new Visual Scripting package?
Re: Bolt's migration into Visual Scripting error
Posted: Fri Dec 17, 2021 11:22 am
by bohemian pulp
Sorry for the super-late reply. I forgot I asked this so much that I googled out my own question
The visual scripting is now under Package Manager > Unity Registry > Visual Scripting
Everything works perfectly except the BoltEvent() conversation Script. Generally, Third Party Support>Bolt Support creates compile errors.
EDIT:
I figured out the new Events>Scene Event thing, so it pretty much fixes everything.
Re: Bolt's migration into Visual Scripting error
Posted: Fri Dec 17, 2021 11:41 am
by Tony Li
Updates to the new Visual Scripting package are on the roadmap. If you notice any other issues or have any feature suggestions, just let me know.
Re: Bolt's migration into Visual Scripting error
Posted: Fri Dec 17, 2021 5:52 pm
by bohemian pulp
Sure! But with the Scene Event option, I guess it's not very urgent, it should cover it.