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Dialogue Custom fields - how to access them at runtime?

Posted: Sat Sep 18, 2021 12:03 pm
by MrJimmy
Hello,

this must be really easy but I cannot get it working.

I created a new custom field for a Dialogue, it perfectly shows up but how do I access this at runtime?

I am still using PixelCrusher v1.x something and I cannot update because it would cause too many problems, so please help for v1 if possible. :!:

Re: Dialogue Custom fields - how to access them at runtime?

Posted: Sat Sep 18, 2021 12:52 pm
by MrJimmy
Its always the same, as soon as you post it, you find the answer lol :lol:

It's in the UnityUISubtitleControls.cs file.

Re: Dialogue Custom fields - how to access them at runtime?

Posted: Sat Sep 18, 2021 2:24 pm
by Tony Li
I do the same thing. :-) Sometimes just typing up a question is enough to trigger the answer.