Hi,
After some testing I believe that there is something wrong with simultaneous conversation being used alongside with Ink. I am trying to make a scene when 3 group of people have a simultaneous conversations (using bark ui for displaying the lines). The result that I am getting is that there are some lines appearing over my characters but then it skipps very fast - I gues that continue from one conversation affects the one in the others. Is it possible?
Is there any workaround that can be applied right now?
Ink & Simultaneous Conversation
Re: Ink & Simultaneous Conversation
I'll test this and get back to you today.
Re: Ink & Simultaneous Conversation
The Ink integration currently assumes one conversation will play at a time. This weekend, I'll update it to allow simultaneous conversations.
Re: Ink & Simultaneous Conversation
Awesome, thanks! Please let me know if I can do anything to help!
Re: Ink & Simultaneous Conversation
Will do! I'll certainly ask you to test it with your project once it passes my tests here. I might not get it done this weekend, but I'll get it to you as soon as I can. The code requires some major rewrites since it was originally designed for one conversation at a time.
Re: Ink & Simultaneous Conversation
Hi,
Would you please give this version a try? If you notice any issues, the Dialogue System Ink Integration component has a new Debug checkbox that will log debug info the Console. Please tick the checkbox and send me the Console logs if that happens.
DS_InkSupport_2021-09-21.unitypackage
Would you please give this version a try? If you notice any issues, the Dialogue System Ink Integration component has a new Debug checkbox that will log debug info the Console. Please tick the checkbox and send me the Console logs if that happens.
DS_InkSupport_2021-09-21.unitypackage