Best Practice for Timeline Control?
Posted: Thu Sep 16, 2021 10:50 am
I am in the process of integrating the Dialogue Manager into some cutscenes using Timeline, and I was curious to get some other folk's insight as to the best way to handle this.
Essentially, I want other Timeline actions to occur, then have the Dialogue triggered and allow it to advance at the player's speed (i.e, press continue), and then when the dialogue is complete to resume the Timeline.
Looking through the documentation, the Timeline(pause) and Timeline(play) sequence commands won't work here as it restarts the Timeline. The Timeline(speed) sequence does not appear to work for me here either, as the playback is not resuming. Additionally, with the sequence commands, is there a way to set it to occur only after the player hits continue to end the conversation?
Alternatively, if there is a better way to drive all of this, I'm open to suggestions there as well! Thanks!
Essentially, I want other Timeline actions to occur, then have the Dialogue triggered and allow it to advance at the player's speed (i.e, press continue), and then when the dialogue is complete to resume the Timeline.
Looking through the documentation, the Timeline(pause) and Timeline(play) sequence commands won't work here as it restarts the Timeline. The Timeline(speed) sequence does not appear to work for me here either, as the playback is not resuming. Additionally, with the sequence commands, is there a way to set it to occur only after the player hits continue to end the conversation?
Alternatively, if there is a better way to drive all of this, I'm open to suggestions there as well! Thanks!