Minor Issue with MoreEditorUtility / auto recompile scripts when changing Scripting Define Symbols
Posted: Wed Sep 15, 2021 5:12 am
Hi Tony,
I just stumbled over this minor issue and thought it might be interesting for you for an update:
1. Placing DSFU somewhere else than "Assets/Plugins/Pixel Crushers/" (in my case because DSFU is part of a submodule, so e.g. "Assets/submodule/Plugins/Pixel Crushers/"
2. Using the Welcome window to enable support for Timeline (or any other Define Symbol)
3. This calls "MoreEditorUtility.cs TouchScriptsWithScriptingSymbol()" to start an auto reimport of all .cs files found in the Pixel Crushers folder, but since the folder is referenced absolute (MoreEditorUtility.cs line 124), the Unity Editor throws a directory exception instead of reimporting.
Do you have an issue tracker to report things like this or would you prefer to post such things here in the forum?
- Michael
I just stumbled over this minor issue and thought it might be interesting for you for an update:
1. Placing DSFU somewhere else than "Assets/Plugins/Pixel Crushers/" (in my case because DSFU is part of a submodule, so e.g. "Assets/submodule/Plugins/Pixel Crushers/"
2. Using the Welcome window to enable support for Timeline (or any other Define Symbol)
3. This calls "MoreEditorUtility.cs TouchScriptsWithScriptingSymbol()" to start an auto reimport of all .cs files found in the Pixel Crushers folder, but since the folder is referenced absolute (MoreEditorUtility.cs line 124), the Unity Editor throws a directory exception instead of reimporting.
Do you have an issue tracker to report things like this or would you prefer to post such things here in the forum?
- Michael