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Saving with Easy Save 2
Posted: Tue Feb 16, 2016 5:14 pm
by Neecko
I've been using Easy Save 2 (
https://www.assetstore.unity3d.com/en/#!/content/768) for all my saving.
I used the built in dialogue saving system and it works just fine, but is there any way to integrate it with this asset?
Thanks!
Re: Saving with Easy Save 2
Posted: Tue Feb 16, 2016 8:48 pm
by Tony Li
Hi,
Yes, there's a
FAQ on it. It's short, so I'll paste it here:
How do I save and load using Moodkie's Easy Save 2?
The runtime state of the Dialogue System is stored in Lua tables. To retrieve it as a string, call
PersistentDataManager.GetSaveData(). To apply the string back into the Lua tables, call
PersistentDataManager.ApplySaveData().
To save using Easy Save 2: (replace key
"myFile.txt?tag=dialogueSystem" with your own)
Code: Select all
ES2.Save(PersistentDataManager.GetSaveData(), "myFile.txt?tag=dialogueSystem");
To load using Easy Save 2:
Code: Select all
PersistentDataManager.ApplySaveData(ES2.Load<string>("myFile.txt?tag=dialogueSystem"));
The
Dialogue System Extras page contains an example scene that uses Easy Save 2 and PlayMaker.