When the conversation is at the end of node, how to restart the conversation from the start entry
Posted: Sat Sep 11, 2021 1:13 pm
Hi, I am just started using the plungin, and creat a converstion tree.
And when the conversation is at the end of node, I want to use script to restart the conversation from the start entry node. But don' t kown the correspoding API.
Also I 'm trying to call an Event from the Dialogue node when a Conversation ends, but there is only the On Execute() event that I can call. And the event need a prefab, why can' t just use the gameobject from the scene like the button onclick event of UGUI
And how to get the conversation from DialogueSystemTrigger through script(not the conversation name).
And when the conversation is at the end of node, I want to use script to restart the conversation from the start entry node. But don' t kown the correspoding API.
Also I 'm trying to call an Event from the Dialogue node when a Conversation ends, but there is only the On Execute() event that I can call. And the event need a prefab, why can' t just use the gameobject from the scene like the button onclick event of UGUI
And how to get the conversation from DialogueSystemTrigger through script(not the conversation name).