Hidden "useOverrides" setting is changing with different databases?
Posted: Fri Sep 10, 2021 5:02 pm
Hi, I noticed a strange issue and spent some time investigating, but I've hit a wall.
So I export my db in csv format. Then I import that csv as a new db. Then, in my scene I simply swap the old db for the new one in my DialogueSystemController object. But all of the sudden, I saw weird camera issues. Switched back to old db and the issues are gone.
I traced it back to this: in the original db, the default sequence is different, because the DisplaySettings.conversationOverrideSettings.useOverrides is true. But with the new db useOverrides is false. I don't know where this could be changed, as conversationOverrideSettings is hidden in the inspector and seems mostly internal.
Why is this happening? It doesn't seem to be something actually saved in the db export, so I'm not sure what I can do to get proper round-trip functionality between the db and csv files.
So I export my db in csv format. Then I import that csv as a new db. Then, in my scene I simply swap the old db for the new one in my DialogueSystemController object. But all of the sudden, I saw weird camera issues. Switched back to old db and the issues are gone.
I traced it back to this: in the original db, the default sequence is different, because the DisplaySettings.conversationOverrideSettings.useOverrides is true. But with the new db useOverrides is false. I don't know where this could be changed, as conversationOverrideSettings is hidden in the inspector and seems mostly internal.
Why is this happening? It doesn't seem to be something actually saved in the db export, so I'm not sure what I can do to get proper round-trip functionality between the db and csv files.