DialogueSystemTrigger with UCC
Posted: Tue Sep 07, 2021 9:39 am
Hi,
I am using DSU with UCC and UIS. I want to update a quest entry state when the player picks up an item, or has crafted a specific item. I thought I could use the DialogueSystemTrigger component to check the inventory when the player leaves the trigger. But unfortunately, the UCC collider is on a child of the character, and so the DialogueSystemTrigger does not work as it only knows about the trigger, but not the character/inventory. Is there any other standard means for such a check outside a conversation?
Thanks, Christian
I am using DSU with UCC and UIS. I want to update a quest entry state when the player picks up an item, or has crafted a specific item. I thought I could use the DialogueSystemTrigger component to check the inventory when the player leaves the trigger. But unfortunately, the UCC collider is on a child of the character, and so the DialogueSystemTrigger does not work as it only knows about the trigger, but not the character/inventory. Is there any other standard means for such a check outside a conversation?
Thanks, Christian