Timelines and Playables
Posted: Tue Sep 07, 2021 12:04 am
Hey there!
I'm currently trying to get dialogue working with the timeline. For example, my game is first person, so I have a view model attached to the dialogue camera just for animating these sequences.
So far using "Timeline()" in the sequence editor works, but it raises a question about usage...
Since the Timeline command targets Directors, if I wanted a different timeline to play per dialogue entry (so that it's synced up with branching, and players continuing at their own pace) I'd have to have a unique director and view model hierarchy for every sequence so that it can be targeted by the Timeline command.
I'm looking for a way to swap out the Playable's instead or something. Any way to reuse the director and hierarchy.
Unless I'm misunderstanding the process and how directors work.
I'm currently trying to get dialogue working with the timeline. For example, my game is first person, so I have a view model attached to the dialogue camera just for animating these sequences.
So far using "Timeline()" in the sequence editor works, but it raises a question about usage...
Since the Timeline command targets Directors, if I wanted a different timeline to play per dialogue entry (so that it's synced up with branching, and players continuing at their own pace) I'd have to have a unique director and view model hierarchy for every sequence so that it can be targeted by the Timeline command.
I'm looking for a way to swap out the Playable's instead or something. Any way to reuse the director and hierarchy.
Unless I'm misunderstanding the process and how directors work.