Spawn / Save system?
Posted: Fri Sep 03, 2021 9:51 am
Hi,
So i've only got the dialogue system.. But it's pretty amazing tbh -- really pleased with it, well worth the money.
I'll explain briefly what im going for and what i've done... very briefly cus i dont want to bore you or confuse the issue, and hopefully you can advise me what i should do... If you have a suggestion that is.
So, i've put a field on my Actors... ( 'InParty' ) and i have a script that checks that... that determines whether a character is (you guess it) in the party. This means they follow you, when you tell them.
That's awesome, ive got a little convo that toggles leave/join party dialogue... It all works well.
The desire is... Lets say i have 4 characters... The player and 3 companions... i have 2 levels... a HQ and a world.
All the companions are placed in the HQ level.
You should be able to leave the hq level with any combination of companion and player... and the others keep their 'spawn position at the HQ' but the companions in your party... should obviously... not be respawned when you go back to the HQ... and they should follow you into other levels.
Included in the dialogue system, is a save/load thing and scene transitions...
Now, i tried a scene portal and the spawn object system.. and a position saver... I mean, i saw some promising stuff... I could get these to follow me into the other level...
I don't expect you to solve it for me, but i figured you would know best... which of your components i should be using, which i shouldn't be using... If you've got anything that handles this? or... a similar use-case that could be adapted...
So you know, I'm not terrible with C# --- I can get by and force shit to work... But i am not a professional by any means. I'm not sure how much you will have to dumb down your answer
thanks!
So i've only got the dialogue system.. But it's pretty amazing tbh -- really pleased with it, well worth the money.
I'll explain briefly what im going for and what i've done... very briefly cus i dont want to bore you or confuse the issue, and hopefully you can advise me what i should do... If you have a suggestion that is.
So, i've put a field on my Actors... ( 'InParty' ) and i have a script that checks that... that determines whether a character is (you guess it) in the party. This means they follow you, when you tell them.
That's awesome, ive got a little convo that toggles leave/join party dialogue... It all works well.
The desire is... Lets say i have 4 characters... The player and 3 companions... i have 2 levels... a HQ and a world.
All the companions are placed in the HQ level.
You should be able to leave the hq level with any combination of companion and player... and the others keep their 'spawn position at the HQ' but the companions in your party... should obviously... not be respawned when you go back to the HQ... and they should follow you into other levels.
Included in the dialogue system, is a save/load thing and scene transitions...
Now, i tried a scene portal and the spawn object system.. and a position saver... I mean, i saw some promising stuff... I could get these to follow me into the other level...
I don't expect you to solve it for me, but i figured you would know best... which of your components i should be using, which i shouldn't be using... If you've got anything that handles this? or... a similar use-case that could be adapted...
So you know, I'm not terrible with C# --- I can get by and force shit to work... But i am not a professional by any means. I'm not sure how much you will have to dumb down your answer
thanks!