Hi Again, Tony
having a strange issue where data seems to be shared between users for the first few times that they enter. For example, I have 5 alocated slots for users to chose from. If player one logs in to slot 1 and saves and then player two logs into slot 2 they start where player one left. If they save and then player one logs in again they are where player 2 left. But then when player two logs in again they are where they left, not where player 1 left.
From that point on they are independant and their save systems work. But up to that point there is some overlap. Can you think of what might be causing this?
To log into a saved game I call
To load in if there is no saved game in the slot I call: SaveSystem.LoadScene("Maiwar2k_SP");
and to save I'm calling
My components in my loadscene look like this:
One thing I am not sure exactly about, but it seems to be working, is the UISSaver when I have the Save System and Dialogue System as persistent and the UIS in the scene. But, as I said, at the moment that seems to be fine. At the moment it's just getting the player's to have unique saving data from the start.
Any ideas what I could be doing wrong?
Thank you as always,
Nathan